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 Need help on FF XII

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PostSubject: Re: Need help on FF XII   December 18th 2008, 3:19 pm

first time I went in he kicked my ass cuz I forgot to turn my gambits back on. but I went back in and dropped the hammer on him. I've not been playing enough I have only cuchulain and addralamech working on exodus but he has been killing me but I haven't tried in like eight levels so we'll see
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PostSubject: Re: Need help on FF XII   December 18th 2008, 3:20 pm

Do you know where I can find more espers? Until now I managed to get Zalera, the fatty, Adramalech.
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PostSubject: Re: Need help on FF XII   December 18th 2008, 4:27 pm

Zeromus, the Condemner

the law more than any other, a scion of holy order and condemner of
criminals. Created in opposition to Knight-Star Pashtarot, scion of
light. He turns his deep, abiding hatred for those who break the law
into living darkness, therein to plunge the guilty in fell judgement.
Over time, he came to care less for upholding the law and more for
condemnation, and so tainted by hate, he sought to condemn the gods
themselves to death. Thus did he earn the title of "The Condemner" and
thus did he fall from grace.
find Zeromus, the party must collect the Stone of the Condemner from Mt
Bur-Omisace region after the area is attacked. The stone is
subsequently used in the Stilshrine of Miriam to reach the boss.
uses Gravity magick to attack its enemies, which can be devastating or
completely ineffective. Ensure that all targets are affected by Gravity
before bringing Zeromus into a battle.

Exodus, the Judge-Sal

ancient of the scions, created in opposition to Halmarut, the Arbiter,
and sciont of light. Tasked with keeping watch over the world, with the
authority to judge the value of all things. As he watched, unseen,
unknown, his attachment to the world dwindled and faded until it was as
nothing. Fitting that he would desire to make the world too, as
nothing. Yet he fell in the war against the gods, and was thwarted,
imprisoned in punishment for his heresy.
You can find Exodus in the Mosphoran Highwaste once the waters begin to flow at the Babbling Vale. Solve the floatweed puzzle to reach the peak where Exodus awaits.
Esper's final attack is difficult to use. It only occurs at the end of
Exodus's summon time, but only if the Esper has been immobilized. This
means keeping a close eye on his HP and the time remaining. Cast
Immobilize on him at the last second when enemies are near to trigger
the meteor attack. It can be devastating, but requires careful timing.
heres how to solve the floatweed puzzleIt's straightforward. Activate the Shrines of the South Wind and the
Northwest wind in Babbling Vale. Ride Chocobo from North end of Rays of
Ashen Light to Empyrean Way and cross over where the Floatweed forms a
path. Head into Skyreach Ridge and exit on the west side back into
Babbling Vale. Activate the Shrine of the West wind and then strike the
Rock to get past it. Save your game at the Gate Crystal and then return
back to Skyreach Ridge. Head north up the hill and you'll find Exodus
waiting for you at the top.
Ultima, the High Seraph

among the scions created by the gods, and mastermind of the plot to
rise against them. Prior to her betrayal, she was tasked with guiding
souls to heaven and aiding in their reincarnation. Called the High
Seraph for her angelic wings of glimmering gold, yet it was on wings of
deepest black that the tainted angel Ultima rose against the gods.
Since her fall, her heart is without light, and impossible to know.
is hidden deep within the heart of Giruvegan's Great Crystal. Carefully
navigate the Way Stones to reach her lair after clearing the city of
very powerful, but has perhaps the single most difficult final attack
to trigger. It requires that both she and the summoner have critical HP
levels. This is almost impossible to trigger on command, but a blast of
Graviga can often help force things. Ultima also enters the battle with
Reflect on, so equip and Opal Ring so that the party can heal her.

Zodiark, Keeper of Precepts

of the scions created by the gods, they feared his growth, and so kept
him a child. So indomitable is his strength that all things are by him
twisted and pressed into oblivion. He alone fashions the laws governing
all things, and administers punishment in place of the gods. So is he
Keeper of Precepts, and his authority is absolute.
to Geomancer Yugelu in Jaraha after the party aquires at least 10
Espers. Yugelu then unlocks the path within the Henne Mines that leads
to Zodiark. This is a very difficult road, so be ready for the level 65
enemies and some of the nastiest battles yet!
is an extremely powerful ally. Its powerful Scathe attacks can wipe out
entire enemy clusters in seconds. Zodiark's final attack, Final
Eclipse, requires that the summoner be under the stone effect. This is
achieved by casting Break on the summoner either before or after
Zodiark is summoned. Casting it on the summoner prior to summoning the
Esper ensures that Zodiark immediately launches the Final Eclipse upon
entering battle. This is especially effective when facing bosses. Final
Eclipse causes approximately 50,000 HP

Chaos, Walker of the Wheel

deity of the sacred crystals fashioned by the gods at the time of the
Great Making. Created in opposition to Mitron the Chastiser, scion of
light. Upon entereing the world of Man, he was enveloped in the turmoil
rampant there. Lost, he died and was reborn countless times, a walker
of life's wheel, eventually to rage against the gods that had so fated
him. By sitting in meditation upon the Uneh Pedestal does he clear
heart and mind until all that has order and reason and thought is made
as nothing.
is located deep within the Necrohol of Nabudis. To reach him, the party
must complete the "Waterway Haunting" and "Lost in the Pudding" hunts.
After doing so, you must complete the "Nabreus's Medal" sidequest that
eventually leads into the Necrohol of Nabudis. Defeat the optional
bosses, Fury and Humbaba Mistant, to unlock the path to Chaos.
Esper adjusts well to any situation. It bases its attacks on the
enemy's weakness, so it always hits the opponent hard where it hurts
the most. Chaos enters battle with Reflect on, which makes it difficult
to heal him when the need arises. Equip and Opal Ring before summoning
him to prevent this from being an issue.
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PostSubject: Re: Need help on FF XII   December 18th 2008, 5:24 pm

Thanks my friend, thats a really good help for me...

First for Zeromus, because he have the same name that the last boss of FF IV.
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PostSubject: Re: Need help on FF XII   December 18th 2008, 5:27 pm

I do what I can for my fellow gamers. If I have the info i'll give it to anyone who asks. If I don't then I do my best to try and find it.
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PostSubject: Re: Need help on FF XII   December 18th 2008, 5:38 pm

Yeah, you're a good admin.
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PostSubject: Re: Need help on FF XII   December 18th 2008, 5:49 pm

Thanks. I get a little wound up sometimes but I try to keep it cool.

And I know I have been shirking my responsibilities a bit but I'm trying to balance it wiuth my life better so I can be here more. I'm doing this behind my desk at my store. But out of the Admin staff I probably have the most time. Its funny that all of us aren't the greatest pick to run a site because we are all so busy but we pick up each others slack and it seems to be working well enough.
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PostSubject: Re: Need help on FF XII   December 18th 2008, 8:54 pm

Why dont you guys add a new active admin if all of you are pretty busy? I'm not saying that as in insult or anything it just seems that your on 10x's more then Kadaj is. lol why not make Kaze an admin xD, he's on alot and it seems he's been here for a pretty decent time period.

((I guess that was a bit off topic lol))
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PostSubject: Re: Need help on FF XII   December 18th 2008, 9:02 pm

I've been here From the beggining, when the character creation was closed Smile

But, nah, its their choice. They decide if they want a new admin or mod and all of that.

The site is going pretty well with our actual admins, we don't need more...

It doesn't matter the quantity, it matters the quiality, and our admin are of a good quality.
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PostSubject: Re: Need help on FF XII   December 19th 2008, 3:37 pm

Well we have Kuja and Cloud if he comes back. Including the moderators, they take care of most of the approving. So the day to day is already covered. We take care of the bigger stuff. Plot and Site events. We've been working on the party and the tournament. And the introduction of the brothers of destruction. And updates. Plus I keep myself in a few rps and summon fights. On that note I want to appologize for not getting through it faster for anyone who is waiting. As soon as get around to writing a response to Jaix and kuja I will be creating a list of those who are waiting.
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PostSubject: Re: Need help on FF XII   December 24th 2008, 8:08 pm

I hate the level grinding on FFXII and FFIIIDS, I quit playing them both.
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Character Information
Gil: 500
Home World: Ivalice
Maximum AP: 3000

PostSubject: Re: Need help on FF XII   December 24th 2008, 8:37 pm

So I get busy for two weeks and suddenly I'm inactive. I have been here nearly every night, just to check but not had the time to post. I'm always watching, you should remember that. And no, no new Admins or Mods. If anything, We lose a moderator. And Kuja is doing fine. The main reason I've been busy the past two weeks is because of exams at school and my getting ready for inventory and a routine christmas walk by the president of my company's corporation. But that ended this afternoon. And now Christmas---whew. Should be back in full swing by New Years.


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PostSubject: Re: Need help on FF XII   December 29th 2008, 7:47 pm

Uhhh... yeah. How do I access gambits? I just got FFXII the otehr day (Christmas) and I dun know how to use them... >_<
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PostSubject: Re: Need help on FF XII   December 29th 2008, 8:00 pm

There should be a menu that says "Gambits" on the menu. It also depends in where you are. You get the gambits when Fran and Balthier join you.
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