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 Blade and armor.

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Fade

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PostSubject: Blade and armor.   April 4th 2010, 1:14 am

Weapon Template

Name:Strife

Type:Bastard sword.(Hand and a half)

Element:Non elemental.

Effect:If cut by this blade it starts a sap effectsucking away health.(Lasts for 1 turns.)

Range:Short range

Appearance:A hand and a half blade.The blade itself is red with black going down the center,The middle of the blade on both sides have jagged teethe maid for ripping and tearing through flesh.A straight blade the handle is covered in a metal gaurd easy for sliding the hand into and keeping it protected.The handle has a hand grip and the end has a oval with a small ruby the first treasure Fade ever got.

Picture: **You can Post Pictures Here If You have Any**



==================================================

Name:Metal Armor

Protection:A light metal armor used for close range attack,but the coat he wears also has metal plates interwoven inside it to stop long range weapons a heavier metal slowing Fade down by 20%.The protection gives a 30% Damage reduction on close range and 10% on range attacks.

Description:A simple metal plate that goes ove the chest hidden by the jacket he wears.The metal is black as well with the same runes written on it.The plates in the jacket or red with no distintive features.

**Pictures Can Be Posted Here**


Last edited by Fade on April 5th 2010, 1:42 pm; edited 4 times in total
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Kuja

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Character Information
Gil: 500
Home World: Gaia
Maximum AP: 2000

PostSubject: Re: Blade and armor.   April 4th 2010, 5:17 pm

You can have a sap effect for health *which would just mean damage to a person* But no touching the MP, that a bit too much for a starting sword.

Now I'm going ot guess element for the sword is non-elemental due to how you left it blank more or less, now tell me how long does this Sap effect last?

For the metal armor though I want to know just how much extra protection it gives you against normal attacks *weapons and such* 20% damage reduction 30%?

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Max AP 2000
Level Group 200
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Fade

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PostSubject: Re: Blade and armor.   April 4th 2010, 5:43 pm

there you go.
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Kuja

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Character Information
Gil: 500
Home World: Gaia
Maximum AP: 2000

PostSubject: Re: Blade and armor.   April 4th 2010, 11:09 pm

Hmmm..30% reduction is around heavy armor......either lower it to 20 or raise the speed reduction to 20% *not like you can't take a hit with the thing on anyway*

Back to the sword......no 5 post of sap is a bit unfair since based on what I reading you could keep sap on them forever since it would be hard to keep from getting slashed again in the next 5 post for the opponent.

Lower it to 1, and you are getting a free sap effect so it seems fair to me. *since sap is the anti-regen so it is pretty dangerous*

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Fade

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PostSubject: Re: Blade and armor.   April 5th 2010, 12:30 am

Done.
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Lightning
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Character Information
Gil: 500
Home World: Ivalice
Maximum AP: 3000

PostSubject: Re: Blade and armor.   April 5th 2010, 11:01 am

Even though you don't have to have an element, please be neat and take out that segment or erase that part for organization and filing purposes. Thanks.

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Fade

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PostSubject: Re: Blade and armor.   April 5th 2010, 1:42 pm

done.
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Kuja

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Character Information
Gil: 500
Home World: Gaia
Maximum AP: 2000

PostSubject: Re: Blade and armor.   April 5th 2010, 8:13 pm

Approved

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