Final Fantasy :: Requiem Of Shadows
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Final Fantasy :: Requiem Of Shadows

Music is but a thought--a voice that cannot speak, yet refuses to remain silent. This is Final Fantasy. Can you hear it? It comes from the Shadows--A Requiem.
 
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 The Seraphim (Approved)

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Lightning
SITE OWNER
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Character Information
Gil: 500
Home World: Ivalice
Maximum AP: 3000

The Seraphim (Approved) Empty
PostSubject: The Seraphim (Approved)   The Seraphim (Approved) EmptyAugust 21st 2008, 1:38 am

NAME: The Seraphim


Owner & Captain: MorpheusZero


First Mate: *PENDING*


Other Possible Crewman: *PENDING*


Effect: Has The ability to travel as it pleases because it has a skystone. It has somewhat of a ghostly aura, but that is only a misconception. It seems to bend the air around it, giving it a ghastly appearance and allowing it to travel in places that other ships cannot. When in need, it can completely bend the air to make it seem invisible. It is a larger ship, which makes it have a greater defense, but less maneuverable if caught in a battle. Because of its size, it can carry other people too. It can float like a ship on water, or fly like a helicopter in the air...

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Number Of Weapons: : 3 Total :

1. Dual Lasers in the front provide an accurate fire and protection against oncoming foes and/or obstacles. The Color of these lasers are red.

2. Particle Bomber Under the ship gives it the ability to fly over an area and release tiny subatomic particles that have either a positive or a negative charge. These microscopic particles combine with one another on the way down to form a neutral particle, thus making it unstable. When all these tiny particles come into contact and make an impact with the ground, a tiny of explosion is set off. When there are millions of explosions, it can cause some havoc in a 200 yard radius from the release point at 500 Feet Altitude.

3. Seraphs are tiny pod type ships that are launched out from The Seraphim. Because it is a larger ship, it needs some other form of protection, so 4 of these hybrid-sized pods are launched out to patrol the ship was necessary. They also can bend light to make themselves invisible. They aren't very strong against Airships but work well against fiends or humanoid foes. They will be slaughtered by another airship, but can stand strong and fight fiends well.

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History: The Seraphim is a mythical ship of the old age. It was built by a race of Half-Angels that lived peacefully among the rest of society. Then the humans began to take over their lands, so they began to dislike them. They began living a life of solitude and became isolated. For this reason they were never heard of again for 1,000 years.

Then the only known survivor of the race that lived among the humans went to seek out his heritage, NeoOne. It took him many years but he finally managed to find the Lost City that they dwelt in. Everyone else was no where to be found, but he found some blue prints for an airship that intrigued him. He began to build it and succeeded in doing so.

He now uses this piece of his heritage to his advantage. His wind mastery allows it to have various functions and such, it is The last ship made by angels--
The Seraphim. But just like any tale, the evil side always prevails. MorpheusZero and his "goons' came along and commondeered Neo's ship, and killed him off in the process, he was ne'er seen again, for they dropped his body off in the deepest parts of the ocean.


Last edited by M0rph3usZ3r0 on September 27th 2009, 5:37 pm; edited 4 times in total
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PostSubject: Re: The Seraphim (Approved)   The Seraphim (Approved) EmptyAugust 21st 2008, 1:58 am

Very nice...Approval Granted. You should add a summon section to your ship. If and when you get a summon from me it would go with the ship.
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