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Final Fantasy :: Requiem Of Shadows

Music is but a thought--a voice that cannot speak, yet refuses to remain silent. This is Final Fantasy. Can you hear it? It comes from the Shadows--A Requiem.
 
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 Airship (Carry Over)

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Xavier J. Meladorez

Xavier J. Meladorez



Airship (Carry Over) Empty
PostSubject: Airship (Carry Over)   Airship (Carry Over) EmptyOctober 2nd 2010, 11:12 pm

Name: Tempest Fighter

Owner: Xavier J. Meldaorez

Crew: Bernhardt Rhodes and Xavie himself.

Effect: ALL features of this airship are listed in the weapons list, if something needs moved plz do inform me.

Description:
A 2 man speed/fighter type airship. The airship is powered by Ultima Materia. Its dual engines share the same materia, the airship is able to move as fast as it does partly because of this materia used to run it. The Main Guns, Side Guns, and the Bombarders have a separate Ultima Materia as an energy source. The energy sources are located at the front of the cockpit, attached to the Escape Cycle, that way should a time come that the ship need be rebuilt, the materia will already be gathered. The front of the ship has the appearance of flat pincers, The cockpit is at the base of the front. The Main Guns are located at the tip of the ship, the side guns located at the side (surprise >.<), The Bombarder missiles are in a compartment in the bottom of the ship, released at the press of a button. The main frame of the ship is black, the added armors, and weapons are dark green. The energy emitted from the thrusters is a off white color, with a light blue aura around it. This is the same color as the energy shot from the guns. The ship is approximately 20ft long, and about 7.5 ft wide. It has two larger raotaing disks that allow it to fly, but has 2 smaller ones near the side guns for stability. The ship has a back thruster that gives the ship its speed. Its shape give it mobility, and because of the computer incorporated into the system this thing could turn on a dime (and it has been tested.....though it was a ft diameter fake coin >.<). The Escape Cycle is just that a hovercycle, using the same Materia to run it as the airship it can fly and because of its more sleak design and size must faster than the airship, Just under the lights of the hovercycle is where its guns are located, like stated for just in case the smust fight for their escape. During normal flight the guns and weapons are controlled by the person in the second seat, while the flight controls and computer are controlled by the actual pilot.


Weapons:
(2) Main guns: These guns release a very potent non-elemental energy bullet. They each can be concealed within the body of the ship when not in use. When in use a button on the steering mechanism is pressed and they appear. Heavy damage can be shot repeatedly at about 100 shots per minute.
(2) Side guns: Same as the main guns only they are about half as powerful, and can be shot at a much quicker pace. 400 shots per minute. They cannot be concealed like the main guns can.
(2) Bombarder: A missile that, when about to make contact with its target (s), opens to reveal 20 non-elementally charged small missiles.
(Think Jericho Missile from Ironman movie)
(1) Sheild: This is a light blue shell that surrounds the ship, the shell protects from bullets and lasers, however magic attacks sent at the ship will go right through the shell.
(2) Escape Cycle: This airship was built around this mechanism, should the time call for it the escape button can be pressed, and the driver ejected along with the seat. The seat itself is actually a small motorcycle able to fly on a much faster scale then the airship itself. Another was added during the twin fighter modification.
(2) Mini-Guns: Located on the Escape Cycle, for in case the driver has need to fight for his escape. (500 shots per minute)(9mm rounds)
(1) Computer (aka Holly) Holly is a small onboard targeting system and computer built into the airship. Displays are placed in front of the driver in a holographic display. The display shows speed, heat of engine, weapons left, shield strength, and also the displays for a stereo system. (have to have some music)



History:
Daemon (Bernhardt Rhodes) took a long time to build this small ship the way he wanted. It was hard to get the parts, and to be able to customise them the way he wanted. Each piece had to be modified and added around the Escape Cycle, so that when activated everything could fall right off the cycle and the escape could be made much quicker. The ship was originally suppose to be made for a client, but Daemon got too much into building it that he built it for himself and bought his client a new airship. (Which they weren't happy about and tried to have him killed for it) Daemon quickly got rid of the nuisance, how?, well lets just say there was a gas explosion at the building the person resided. The ship was amde a two man fighter once Xavier began to ask to borrow it all the time, and Bern just wanted to make sure Xavier didn't get himself blown up.


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Xavier J. Meladorez

Xavier J. Meladorez



Airship (Carry Over) Empty
PostSubject: Re: Airship (Carry Over)   Airship (Carry Over) EmptyOctober 9th 2010, 12:17 am

BUMP
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Rinoa Heartilly

Rinoa Heartilly



Character Information
Gil: 500
Home World: Balamb
Maximum AP: 2500

Airship (Carry Over) Empty
PostSubject: Re: Airship (Carry Over)   Airship (Carry Over) EmptyOctober 9th 2010, 7:27 pm

Bern, I'm so sorry I didn't notice this.... Sad

Okay, here's what I'm twitchy about with this. It's not the amount of weapons you have, it's what they fire in the amount of time described...

Main guns ((100 shots per minute))
Side guns ((400 shots per minute))
Mini guns ((500 shots per minute))

So far that's 1000 shots total per minute against something which does not include the Bombarder which opens to reveal 20 non-elementally charged small missiles. ((no firing use explained))

I would very much appreciate some sort of restrictions edited into the usage of these, or cool down posts that make the use of the weapons fair.

Now the hover-cycles I will permit since they are ONLY to be used as escape crafts, nothing more.

Bump when ready ^^
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PostSubject: Re: Airship (Carry Over)   Airship (Carry Over) Empty

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