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Final Fantasy :: Requiem Of Shadows

Music is but a thought--a voice that cannot speak, yet refuses to remain silent. This is Final Fantasy. Can you hear it? It comes from the Shadows--A Requiem.
 
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 Sylvia (Airship) (Carry Over)

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BlackWindKaze

BlackWindKaze



Sylvia (Airship) (Carry Over) Empty
PostSubject: Sylvia (Airship) (Carry Over)   Sylvia (Airship) (Carry Over) EmptyOctober 2nd 2010, 11:23 pm

Name: Sylvia

Owner & Captain: Kaze, man of the Black Wind.

First Mate: Party Member Radius.

Crew: 10 Pilots, 30 soldiers and 10 maintainance people. (Tenth and Alex when they feel like it).

Effect:

1.- Fly through anywhere: This airship can fly through anywhere there is a sky or similar places. That is because Sylvia is powered by something called flying water, that lets anything to fly through everywhere, and meanwhile more flying water uses Sylvia, its better.

2.- World traveling: Sylvia have also a machine inside it that lets the airship to travel all around the different worlds that exist all over the universe, and it doesn't waste too much enerfy, thanks to the genius master Cid, the one that built this airship.

3.- Easy to control: The Sylvia may be a really big airship, but still its really easy to use through some mental control on the top part of the ship. But still, all the canons, the checking of flying water, and things like that must be done by other people meanwhile the captain is using the "Master Control"

Description: Sylvia have three parts on it: The drill, the storage room, and the command room, where the captain of the crew, his crew, and all the rooms that are on the airship are located. The first one that I will describe is the drill. The drill, like the name says, is a giant drill that is somehow floating up the storage room, and just attatched to it and the command room through some kind of lateral connections. The drill is one of the main power source of the airship, because with its spinning action it traps all the "Soil" that its on the air, and use it to give propulsion to the ship. But it also have its disadvantages, like the weight or the size, for example. Now I am going to describe the storage room. The storage room is a round baloon-like container where all the flying water, the other power source of the ship, is contanied, with some other things like food, weapons, and that kind of stuff. From outside is painted black, and its the same from inside, and its only connected with the drill and the command room thanks to some conections that cannot be seen with a simple view. Nothing much more to say about this. And finally, there is the command room, with all the other rooms and the hangar. The comand room is all painted of blue, black and white from outside, and blue with white from inside. There is a few quantity of rooms, and all the machines are stored on the hangar. That part resembles much a normal airship, with two blue wings and two fins, one going up, and the other going down. There is also cannons, missile launchers, and a rottor on the back part.

Weapons:

Giant Laser cannon: This giant laser cannon its the most powerful weapon on all the airship, and its hidden on the bottom part of it. Its a really powerful weapon, but its nor really light weighted and it takes eternities to prepare and recharge. Its must be only used on special ocations, because more than three shots with it and the airship loses all its power. This is a weapon that the user must be careful with.

Lateral Missile Launchers: This are the lateral missile launchers, and they are all located on the wings, six on each one to be more exact. Like the name say, this missile launchers can launch missiles to enemies that are on the sides, behind and in front of the airship, but they don't do too much damage to the enemies, but its easy to recharge and are really light weighted.

Drill: The drill, one of the main power source of the airship, can also be used as a weapon that can destroy many things with only touching it. This can be used into enemies that are above the airship, and a destructive weapon is needed. Its also good to destroy rocks, or something that would bother the airship's way.

History: This airship was first built by the genious builder and scientist Cid, from Final Fantasy Unlimited, and it was the first airship on their world. Cid also named the airship Sylvia because, for some reason, he names all his creations like women, like Tina, Maria, etc. The ship was first built to attack Tyrant Earl, the man that was ruling their world, and his giant and powerful airship. But first, they needed something to make the airship to fly, and that something was the flying water. Knowing that, Comodeen, the organization that Cid and his creations belonged, traveled to watch for the flying water. On the way, Kaze joins them, because of some accident that made him appear on the bottom of the sea, and he was rescued. He joined the crew until they arrived to the flying water, where they collected all of that materil with three of Cid's machines. But, before they could retrieve the water to the airship, they were attacked by Tyrant Earl, and he captured them. Many events happened, Kaze beated Tyrant Earl thanks to his ally Makenshi and the crew returns to the airship, so they could rescue the survivors of the Earl's attack. From there, the airship was used to transport Kaze and his companions through Japan, until they managed to return to their own world.
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Kefka

Kefka



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PostSubject: Re: Sylvia (Airship) (Carry Over)   Sylvia (Airship) (Carry Over) EmptyOctober 2nd 2010, 11:51 pm

How much damage does the drill do and how much does the missles do?

What happens if there is no soil in the air....how will it get its power? ((i don't think this matters really but someone may ask in rp? >> Just trying to cover you Very Happy )))

Are the 30 soldiers heavily armed or anything?
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