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| Glove Of the Abyss | |
| | Author | Message |
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Fenik
| Subject: Glove Of the Abyss October 13th 2010, 8:58 pm | |
| Name: Glove of the Abyss
Type: Magical Glove
Element: Light
Effect: This is a cursed glove that once put on, cannot be removed. It automatically forces itself to be worn on the wearer's lesser hand. This glove has the ability, to create up to three little blasts of energy per post, that deal minor (Half of Tier 1) damage each(no cost). As a second effect, any spell that is channeled through the hand this is worn on, will receive a 5% Damage bonus.
Long/Short range: Medium (Bursts are maximum 5 feet from user)
World: Spira
History: Kiyuki was out hunting for rare treasures. Unfortunately, his attempt at finding a magical weapon left him with a fancy glove, and that was it. He was sad because of it, and was planning to sell it for at least some money. But like all treasure hunters with fancy 'magical gloves' he would try it on and see what it could do. Upon putting it on, the magical gem on the back of the hand began to glow a bright red, before dimming back down to its normal color.
Kiyuki was testing it out, and having no instruction manual wasn't helping him out. However, he found its ability, when he was messing around and caused a burst of light to abruptly explode from nowhere. He discovered that this had damaging qualities, and so played around with it almost all day.
Later when he went to sleep, he sat by his bedside table. He looked at the glove for a while, and contemplated the fun he would have in the future with it. He then tried to take it off. However, the fabric wouldn't budge, he couldn't get his finger under it and that was when he discovered it was cursed. He is now forced to have this glove wherever he goes, whether he wants to or not.
Picture: A black leather glove, not that fake leather, but real tanned cow hide. It has a fabric wrist area that extends past the area of the glove, about the size of a shackle. However the most notable feature is the glowing red gem attached to the back of it, mounted on a golden platform, held on by four indestructible titanium fang-like grips. This gem looks like the eye of a dragon no pupil, ovally, but rounded.
(Yes, if you look around I'm sure you'll find something similar to this from a game somewhere... ><)
Last edited by Fenik on October 14th 2010, 6:01 pm; edited 1 time in total | |
| | | Rinoa Heartilly
Character Information Gil: 500 Home World: Balamb Maximum AP: 2500
| Subject: Re: Glove Of the Abyss October 14th 2010, 2:30 pm | |
| I know you often get a hard time whenever your creations are judged and have to be edited, but I'm not one who wants to see someone get short changed either.
I'll allow at 5% damage bonus, but i need you to clarify something. You stated the bonus is for the spells that are channeled through the gloves. So are you intending the bonus just to work with the elemental effect aligned to the gloves ((and future upgrade effects)) ?
Or is the bonus specifically for spells you plan to make for the gloves themselves?
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| | | Fenik
| Subject: Re: Glove Of the Abyss October 14th 2010, 6:03 pm | |
| It is specifically for spells I plan for the glove.
Also, I edited it to 5% so I wouldn't get the minimal boost.
The upgrades for this are just going to be increases to the spell damage boost, and more powerful and frequent bursts of magic. | |
| | | Rinoa Heartilly
Character Information Gil: 500 Home World: Balamb Maximum AP: 2500
| Subject: Re: Glove Of the Abyss October 14th 2010, 7:55 pm | |
| Alright, I'll accect that for now, I just wish to remind you of the rules to weapons and upgrading that have moved here. One such rule to keep in mind....
-- No stacking abilities whatsoever. This gets extremely out of hand when it comes with abilities that enhance percentages or Cut MP costs, or when stacking along side related spells and enchantments
So just be wise about your upgrades ^^
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