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| No Name's Weapons and Armor | |
| | Author | Message |
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Style
| Subject: No Name's Weapons and Armor November 3rd 2010, 12:45 am | |
| Name: Orichalcum Arm Spike Type: Arm Spike Element: - Effect: This weapon cannot be broken Range: Short Ranged Appearance: There is not much to describe about it. This is a special Orichalcum spike that has been attatched to his arm in order to replace what had happened to his true arm several years ago. This spike is about three feet long. _____________________________________________________________________________ Name: Needles Type: Needle Element: - Effect:Are attached to strings in the cloak and are drug back after being thrown Range: Long Range, about forty yards Appearance: These are small sewing sized needles that he keeps hidden within his cloak and seem to be attatched to strings in the cloak in order to pull them back in when he needs them. Each needle is about the size and length of the average throwing needle, about 2 inches in length each. _____________________________________________________________________________ Name: Nightmare Shuriken Type: Windmill Shuriken Element: - Effect:And returns to the user by way of the special string attatched to it Range: Long Range, about 50 yards Appearance: This is a large Windmill Shuriken that he keeps folded on his back inside his cloak that is attatched to a cord. The Shuriken looks like a normal four blade Shuriken ,other than it is slightly increased in size. It is about 4 feet in diameter when fully unfolded, ================================================== Name: Midnight Thread Cloak Protection: The Cloak absorbs normal light around it to allow him to hide more affectively, and this cloak allows him to absorb darkness and convert its energy to heal himself.When consuming energy to heal in this way, he heals equal to the damage he would have taken. When wearing the cloak, the user takes double damage from Holy and light abilities. This cloaks concealment allows him 100% concealment at night, and in shadow, but if in broad daylight it looks like a normal cloak. Description: The cloak covers his body from head to toe, but the cloak has the ability to change its shape and size and even its normal appearance at the users will due to it being made of nothing but pure shadow.
Last edited by Style on November 3rd 2010, 11:19 pm; edited 8 times in total | |
| | | Rinoa Heartilly
Character Information Gil: 500 Home World: Balamb Maximum AP: 2500
| Subject: Re: No Name's Weapons and Armor November 3rd 2010, 12:14 pm | |
| First, all the effects you are listing are spells, hun. They reguire MP to use, so they would need to be listed as spells this weapon would use. ((Slow, Blind, Poison)) Here's the list so you can get an idea Spell ListAs for the cloak, I need more details on how it better hides you. If it's like Harry Potter's robe, well, Vanish is a spell as well, and requires MP for use. Also, the second effect you're speaking about sounds more like an eater effect, consuming an element for free healing. Healing is going to cost you MP, or the drawback to this would be you taking double the damage from anything Holy/Light based. | |
| | | Style
| Subject: Re: No Name's Weapons and Armor November 3rd 2010, 9:46 pm | |
| Ok, edited some things ^_^ | |
| | | Rinoa Heartilly
Character Information Gil: 500 Home World: Balamb Maximum AP: 2500
| Subject: Re: No Name's Weapons and Armor November 3rd 2010, 9:56 pm | |
| *chuckles*
Okay, let's try again.....
The spells for a weapon have to posted in the Spell section.
One spell in its own thread each. And be sure to check the progression chart in the spell template thread to know how many spells you can have.
You can have other passive effects to a weapon at no cost... that's what those effects are for. One effect could be that it returns to you by telekinesis should it be stolen or knocked away from you... or that they're aligned to only certain magics, etc, etc, etc.
You can take a gander at others for examples weapons to get an idea, but please note... some members haven't edited their current weapons just yet to the weapon template that's been returned for use.
. . . Now what else I do need done to these weapons is more description to what these weapons look like, thier size, etc. as well, if you would | |
| | | Style
| Subject: Re: No Name's Weapons and Armor November 3rd 2010, 10:04 pm | |
| Ok, did some major editing on everything, not much to describe on each one as they are what they are. A windmill shuriken, a cloak, a spike, and some needles XD | |
| | | Rinoa Heartilly
Character Information Gil: 500 Home World: Balamb Maximum AP: 2500
| Subject: Re: No Name's Weapons and Armor November 3rd 2010, 10:21 pm | |
| The first one seems fine. Not too difficult to imagine what a long spike looks like and you did give the size. So that looks alright to me as is.
Okay, for the Needles.... can you give an approximate amount? And how long are the strings so people know how far these needles will reach?
For the third, even I don't know what a Nightmare Shuriken is O.o Got a pic? And are you sure you don't want any effects listed to it?
Still need to make the edits on the cloak, hun >>
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| | | Style
| Subject: Re: No Name's Weapons and Armor November 3rd 2010, 10:28 pm | |
| Edited,sorry for troubling you ^_^ | |
| | | Rinoa Heartilly
Character Information Gil: 500 Home World: Balamb Maximum AP: 2500
| Subject: Re: No Name's Weapons and Armor November 3rd 2010, 11:11 pm | |
| Oh, you're not troubling me, hun! ^^ I'm here to help! Now from the top.... The first weapon is ApprovedThe second weapon, I'll allow at 40 yards since that's the ONLY effect you have listed, but on one condition. 40 yards is nearly half the size of a football field. What spells you make for this weapon may have LESS range depending on the amount of MP you put into the spells aligned to the needles, okay? But I will allow this 40 yards if you so choose to use the needles alone. I won't say approved, until I know you're okay with those conditions. The third weapon O.O WOW!!!! THAT'S COOL!!! O.O But bring the range down to 50 yards for this, hun >> Like I said, that's half a whole football field at 50 yards. Plenty far enough to start with. Now for the cloak. Since you state the drawback would be double damage to Holy/Light spells? Then NO MP would be required to use the healing effects. I think that's fair to you since you stated a drawback like that ^^ So go ahead and take the MP use out of it. Since the cloak completely hides at night, I think that's ok. Cloaks naturally do that for the most part at night anyway -.- So, if you're okay with the conditions for Weapon #2, let me know Edit the range for the 3rd weapon Edit out the MP use in the cloak Then bump again ^^ Like I said, no trouble at all, Style! You're doing great ^^ | |
| | | Style
| Subject: Re: No Name's Weapons and Armor November 3rd 2010, 11:19 pm | |
| Alright, good to go on all of that ^_^ | |
| | | Rinoa Heartilly
Character Information Gil: 500 Home World: Balamb Maximum AP: 2500
| Subject: Re: No Name's Weapons and Armor November 3rd 2010, 11:21 pm | |
| You're good to go hun
Approved | |
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